Air Marshall Zed Nesbitt is a Vorid Champion Heroscape unit. Life 6, Move 5, Range 6, Attack 3, Defense 3, 140 points. Free printable army card.
After Air Marshall Zed Nesbitt finishes moving, if he used the Flying Special Power during this movement, you may choose any number of friendly Small or Medium Vorids that Nesbitt passed over this turn. Place those figures adjacent to Nesbitt. Figures moved with Skyhook never take leaving engagement attacks.
Range 1. Attack 5. Nesbitt can only use Crash Landing Special attack if he used the Flying Special Power this turn. All figures adjacent to Nesbitt are affected by Crash Landing Special Attack. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. After using Crash Landing Special Attack, you must place one Wound Marker on this Army Card, and Nesbitt cannot move normally for the rest of the round.
Flying