Amberhive Protectors is a Insects Protectors Heroscape unit. Life 1, Move 6, Range 1, Attack 1, Defense 2, 50 points. Free printable army card.
Before taking a turn with Amberhive Protectors, you may first take a turn with any Insect Hero you control. If you do not take a turn with any Insect Hero you control, you may move and attack with up to 6 Amberhive Protectors you control.
Range 1. Attack 4. When attacking a figure within 4 spaces of an Insect Hero you control, an Amberhive Protector may use Sacrificial Sting Special Attack. If the defending figure receives any wounds from Sacrificial Sting Special Attack, destroy the attacking Amberhive Protector.
When counting spaces for an Amberhive Protector's movement, ignore elevations. An Amberhive Protector may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When an Amberhive Protector starts to fly, if she is engaged, she will take any leaving engagement attacks.