Axentia is a Phoenix Herald Heroscape unit. Life 6, Move 6, Range 1, Attack 5, Defense 3, 180 points. Comes in Yngvild's Vision. Free printable army card.
After moving and before attacking you must roll the 20-sided die for Axentia and then once for each figure adjacent to Axentia. If you roll a 14 or higher, that figure receives 1 wound. Figures with the Lava Resistant special power are not affected by Immolation.
When Axentia would be destroyed, do not destroy Axentia. If it is Axentia's turn, her turn ends immediately. Before the next Order Marker is revealed by any player, remove all wound markers from this Army Card and roll the 20-sided die for all figures within 2 clear sight spaces of Axentia, one at a time. If you roll a 7 or higher, the figure receives a wound. After using Phoenix Rising, negate all powers on this card except Flying for the rest of the game.
When counting spaces for Axentia's movement, ignore elevations. Axentia may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Axentia starts to fly, if she is engaged she will take any leaving engagement attacks.