Clawfoot Interceptor

Clawfoot Interceptor is a Raptorian Scout Heroscape unit. Life 4, Move 6, Range 1, Attack 3, Defense 3, 50 points. Free printable army card.

Abilities

Claw grab

While this Clawfoot Interceptor is flying, you may choose one small figure or one friendly medium Raptorian figure that it passed over this turn. Place the chosen figure on an empty same-level space adjacent to this Clawfoot Interceptor at the end of its move. If the chosen figure is engaged when it is moved by Claw Grab, it will not take any leaving engagement attacks. Figures under overhangs can never be moved by Claw Grab.

Dive bomb

If this Clawfoot Interceptor uses its Flying special power this turn, it receives 2 additional attack dice.

Flying

When counting spaces for a Clawfoot Interceptor's movement, ignore elevations. A Clawfoot Interceptor may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When a Clawfoot Interceptor starts to fly, if it is engaged it will take any leaving engagement attacks.

Raptorian units | Jandar units | Scourge of Apollyon