Kelda The Kyrie Warrior is a Kyrie Warrior Heroscape unit. Life 5, Move 6, Range 1, Attack 2, Defense 3, 80 points. Free printable army card.
After moving and before attacking, choose a wounded hero figure adjacent to Kelda. Then roll the 20-sided die to add or remove wound markers from the chosen figure's card: -If you roll 1, add 2 markers. -If you roll 2-5, remove one marker. -If you roll 6-17, remove up to 2 markers. -If you roll 18-20, remove all markers.
When counting spaces for Kelda's movement, ignore elevations. Kelda may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Kelda starts to fly, if she is engaged she will take any leaving engagement attacks.